The absolute minimum Android developers need to know about UX — Part 3 of 5

Obviously, this is part 3 of a 5 part series. Part 1 covers Visibility and Part 2 Affordances/Signifiers.

Design principles from Don Norman’s Design of Everyday Things provide a fantastic overview of the fundamental principles in industrial design. Those same principles apply to any type of design and are especially relevant in digital and mobile design. But like many academic principles, implementing those principles in a practical sense is often difficult. What I hope to learn with these articles is some practical ways of implementing that within Android. Feel free to correct me when I’m wrong, I’m learning this too.

Author: johncarpenter

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