How To Get A Head Start On Design System – uxdesign.cc

A Guide For Design System Beginners

Recently I got some questions from my friends who were just starting to work on style guides (or design system), and most of them were like:

“Where should I start?”

“What should I do if I don’t have resources?”

“What if I’m the only designer in a small startup or we have a small design team and there’s no other designer or developer who can help me with it?”

As a designer who used to be in a small design team (now we are growing fast and I get my front-end buddy and fabulous product coworkers to work on it together), I’d love to share my experience with design system, especially the “How to get started” part.

It’s stressful to build a detailed and consistent design system, especially when you lack resources. But the good news is, you can make design decisions quickly.

The following steps can help you to get a head start on basic design system. As you are building it, remember that design system itself is a product as well. It’s a powerful tool that can help your users achieve their goals: cooperate efficiently to build consistent and high-quality products.

STEP 1 — Fully understand your product, and list all components

The first step is to fully understand your product. Review every aspect of the product and try to list all important elements on a paper, then group elements by their usages. For example, style group could be basic assets such as colors and fonts, and components group includes buttons, cards, tables, dialogs, and etc.

My style guides list

During this process, some inconsistencies may emerge. For example, buttons intended for the same purpose may have different colors on different pages, or the setting for on/off uses radio button on one page but uses drop-down on another. Don’t worry about them now, make sure you take notes of these so you can clean them up later.

STEP 2 — Build components in Sketch

Open your editor, Sketch, Illustrator or Photoshop, and create a separate page for each of the components (eg. each bullet point in the sample list above should have its own page). Then begin to fill in these pages, starting from basic and key elements, such as color and fonts.

To create color sheet, decide your primary and secondary colors first, then add accent color and other colors. Then generate different shades for these colors (if you are using material design as basic design language, a tool such as angular color generator is helpful to create shades.)

To create the fonts page, list typography styles by usages, such as primary titles, secondary titles, labels, card titles, body contents, and buttons.

Once you have colors and fonts, you can go on to create more complex components such as buttons, cards, and dialogs.

If you are using Sketch, generating all components to symbols is very helpful because you can reuse them in the future. Naming them in an appropriate way can help you to find them easily. You can combine these symbols to create more complicated components, such as index pages and settings pages.

You can keep different states of each component, such as active, hover-on, press, disabled and so on in their corresponding page. Make sure these components are pixel perfect in each state. You don’t need to create different sizes of these components, as resizing can be done easily with the appropriate setup (read Sketch 39 resizing to learn about resizing in sketch).

*Pro tip: Craft is a convenient tool for you and your coworkers to build a collaborative library.

*Side bonus: you can use Inspect or Zeplin to get pixel perfect spec easily.

Author: Wen Wang

Collect by: uxfree.com

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