Grandis Font Family

Grandis (“chainlink”) was initially intended for a first person shooter’s UI, so this guided the design. The font had to be readable while maintaining sci-fi feel and also to not rely on kerning (most video games don’t support it). This meant a large x-height, steep diagonals and squared bowls to reduce the amount of white space between letters. Tabular numbers as default facilitate UI design where timers or tables are involved.

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