What’s hot in UX this week:
3 Placemaking Lessons From the Magic Kingdom →
Jorge Arango, author of the Polar Bear book, writes about the importance for UX designers to know about placemaking, and how Disneyland is a great example to learn from:
“If you design software, you need to know about placemaking. Why? Because the websites and apps you design will create the contexts in which people shop, bank, learn, gossip with their friends, store their photos, etc. While people will experience these things primarily through screens in phones, tablets, and computers, they actually perceive them as places they go to to do particular things.
Your users need to be able to make sense of these information environments so they can get around in them and find and do the things they came for, just as they do with physical environments such as towns and buildings. They need to form accurate mental models of these environments if they are to use them skillfully.”
Read full story →