3 Placemaking Lessons From the Magic Kingdom – uxdesign.cc

UX designers need to know about placemaking, and Disneyland is a great example to learn from

If you design software, you need to know about placemaking. Why? Because the websites and apps you design will create the contexts in which people shop, bank, learn, gossip with their friends, store their photos, etc. While people will experience these things primarily through screens in phones, tablets, and computers, they actually perceive them as places they go to to do particular things.

Your users need to be able to make sense of these information environments so they can get around in them and find and do the things they came for, just as they do with physical environments such as towns and buildings. People need to form accurate mental models of these environments if they are to use them skillfully.

As a discipline, software user interface design has only been around for about sixty years. However, we’ve been designing places for much longer.

There’s much we can learn from architecture and urban design to help us create more effective apps and websites. This article is a short case study in the design of a particular physical environment that has valuable lessons for those of us who design information environments: Disneyland.

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Author: Jorge Arango

Collect by: uxfree.com

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