What skills make a designer valuable? Here's my top 10.
So… during this year I embraced a few new responsibilities, amongst them a little girl (now 9 month old), which partially explains the huge gap between this article and the last one I wrote.
Work-wise, one of the responsibilities I took for the first time was hiring a designer for my team, for the first time in my career I was on the other side of an open vacancy, which made me think a lot about what makes a good designer.
Full transparency, I didn't came up with this list then, but more recently I thought it could be a good exercise of reflection, could be handy for the future, and it could also become a starting point for a good article (fingers crossed) that could be useful, not only for people in the same position I was a few months ago, but also for people that are actually applying for a design job.
I based this article on my experience, basically skills that helped me move forward as well as skills that I see in other designers that I admire and respect. You will also see that some of the examples are a bit more focused on UX design, because that's the reality I'm more familiar with these days.
With that out of the way, let's start.